> For the complete documentation index, see [llms.txt](https://baby-viper-game.gitbook.io/baby-viper-game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://baby-viper-game.gitbook.io/baby-viper-game/game/roi-return-of-investment.md).

# ROI (Return of Investment)

After your first character is minted, you can click the Battle button. there are 4 daily energies, 1 every 6 hours.

Each character has a number of lives, and the ROI is defined through Rarity, the rarer, the greater and faster the ROI, and based on the Level of each character, the higher the level, the greater the gain.

Each character's earnings may vary according to the project's economy, and may be updated more than once.

The current gain per character is :&#x20;

```
COMMON 1-10
[50 - 50 - 75 - 75 - 100 - 100 - 110 - 110 - 125 - 125]

RARE 1-10
[60 - 60 - 75 - 75 - 100 - 100 - 140 - 150 - 150 - 175]

EPIC 3-10
[100 - 125 - 150 - 150 - 175 - 175 - 200 - 225]

MYTHICAL 3-10
[250 - 250 - 250 - 275 - 275 - 275 - 300 - 320]

LEGENDARY 5-10
[350 - 400 - 400 - 450 - 450 - 500]
```

<figure><img src="https://3858099025-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxHNOEGHBWgAcR6ixBAbP%2Fuploads%2FfviOOVbl6ZK22I95xWGg%2Ffight.png?alt=media&amp;token=021b7100-5e3d-4195-ae43-54b0087c0f47" alt=""><figcaption></figcaption></figure>
